Updates


2008




October 
4 : 
some pictures I took in September in New York City, Montreal and Vancouver

2007




November 
15 : 
article : XNA in a Form: how to display a couple of 3D views
July 
20 : 
some pictures I took in Paris and Provence in June, while I was on vacation in France
July 
2 : 
article : XNA: a first look
March 
9 : 
article : C++ vs C#: has the time come to develop games in a managed language?

2006




November 
17 : 
I went to a conference in Santa Barbara last June, here are some pictures of the area.
October 
28 : 
I finally cleaned up and reorganized this website a bit. This was something I wanted to do for a long time, before eventually adding some new stuff

2005




November 
22 : 
I added a selection of pictures from my recent trip to Yellowstone (Wyoming). I drove there from California, several other beautiful parks I visited on the way are also included, enjoy!

2003




September 
3 : 
article + source code : an introduction to the High Level Shading Language with a simple example : 2-sided shader
August 
3 : 
the article rendering to multiple views with DirectX has been updated : the sample now handles windows resizing correctly, and uses DirectX 9
April 
9 : 
article + source code : multicolored status bar (with MFC)


2002




December 
1 : 
I'm back from a 3 week trip to California and the neighboring states, here is a selection of pictures
September
1 : 
article + source code : rendering to multiple views with DirectX (CreateAdditionalSwapChain)
June
8 : 
article + source code : tree drag & drop (with MFC)
March
17 : 
article + source code : generating HTML from C++
March
15 : 
article + source code : playing MP3
January
20 : 
I released the source code of my 4kb intro "Fli", which now exists in two versions : the old MS-DOS one, and a conversion to Windows using OpenGL to access the screen. 100% ASM !
January
6 : 
I released DSS3M's sources, for people who want to code their own soundtrack player under Windows
the article minimize recompilation when using inlines (initially submitted to Flipcode) is finally available on this site


2001




October
13 : 
release of Fairy's demo #4, this time mixing indoor & outdoor locations (see some shots of the terrain)
August
26 : 
you can download the articles to read them offline
August
13 : 
I wrote a first technical article, about portals
June
26 : 
there is a new demo #3 of Fairy, with new screenshots as usual
May
28 : 
the bugfixed version 1.1 of DSS3M is available
May
23 : 
Fairy's demo #2 is available for download, with new screenshots
April
17 : 
the site is now available in French
April
11 : 
I wrote a short GDC 2001 report, for those who didn't have the chance to attend this event
February
9 : 
the first demo of Fairy is available. Want see some screenshots ?
January
22 : 
you can now download Real Time's old school demos
January
17 : 
you can now download DSS3M


2000




December
27 : 
opening of this website. To read what it's all about, just go here


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